using System.Collections;
using System.Collections.Generic;
using GGameFramework;
using Sirenix.OdinInspector;
using UnityEngine;

namespace GGameFramework
{
    #if UNITY_EDITOR
    public class ExcelToJson : MonoBehaviour
    {
        [Button("测试生成Json")]
        public void StartExcel()
        {
            Debug.Log($"Application.dataPath:{Application.dataPath}");
            Excel2Json.Convert(Application.dataPath + "/Excel/Test/Test.xlsx");
        }
    }
    #endif
}

